Apotheosis
Devlog
- September 17, 2026 by JaydenYounger#Apotheosis, #Development, #Game Progress, #Level design progress, #Destruction, #Shield System, #Main MenuMain Menu Shield System Destruction Level design progress... Continue reading
- September 17, 2026 by JaydenYounger#Unreal Engine, #Unreal, #Apotheosis, #Apotheosis Development, #Interactions, #Blueprints, #programming, #software engineering, #Child blueprint class, #Development, #Devlog, #sub classes, #Apotheosis developmentInteractions At a basic level, interactions in games are a form of communication between two objects. Object A sends a signal to Object B, and Object B executes logic based on its intended purpose. Ex... Continue reading

- September 10, 2026 by JaydenYounger#Child blueprint class, #Unreal, #Apotheosis, #sub classes, #programming, #software engineering, #Devlog, #Development, #Apotheosis developmentUnreal's character class basics "A Character is designed for a vertically-oriented player representation that can walk, run, jump, fly, and swim through the world." - Unreal character class documentat... Continue reading
