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Submission to Unlikely Collaborators™ Game Jam
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Devlog
Development: Day 10
April 07, 2026
by
JaydenYounger
We are almost done with the game; we have all and every system that we need for the Unlikely Collaborators game jam, and we will be spending the rest of the day 11 improving and adding more to the gam...
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Development: Day 8
April 06, 2026
by
JaydenYounger
All major and minor gameplay systems have been completed. Work on the visual elements has also begun. The official level could not be included in this update due to significant merge issues...
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Development: Day 9
April 06, 2026
by
JaydenYounger
We are refining and developing our main level, which the player will navigate. The only things we need to complete this project are finishing the level, animations, and our UI...
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Development: Day 7
April 04, 2026
by
JaydenYounger
All game systems are in working order, and we are moving on to visual work and refinements...
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Development: Day 6
April 03, 2026
by
JaydenYounger
Nothing much has happened during day 5 due to classwork and other events, but today, we have all the base mechanics and systems, and we began doing improvements. The shield throw has been implemented...
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Development: Day 4
March 31, 2026
by
JaydenYounger
We now have basic AI spawning at a given spawn point and basic game management. Enemies can die if HP hits 0 We have an AI system all set up and usable, right now they are just walking around the play...
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Development: Day 3
March 30, 2026
by
JaydenYounger
A lot has been done since day 2. Development Trace bug fix where we could not get the absolute last point when the last trace did not hit anything. Had to create a condition where if the trace did not...
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Devlopement: Day 2
March 29, 2026
by
JaydenYounger
Implemented dashing Improved movement Fixed shield pathing bugs by tracing the last impact point...
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Development: Day 1
March 29, 2026
by
JaydenYounger
Day 1 of development: - Created basic controllers Jump Moving around - Found a decent tracing method for the shield throw - Created the charging function for the shield throw...
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