<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Apotheosis Devlog - itch.io</title><link>https://jaydenyounger.itch.io/apotheosis</link><item><guid>https://jaydenyounger.itch.io/apotheosis/devlog/1667436/apotheosis-devlog-2-game-progress</guid><title>Apotheosis Devlog 2: Game Progress</title><link>https://jaydenyounger.itch.io/apotheosis/devlog/1667436/apotheosis-devlog-2-game-progress</link><pubDate>Thu, 17 Sep 2026 15:42:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Main Menu Shield System Destruction Level design progress...</p>]]></description></item><item><guid>https://jaydenyounger.itch.io/apotheosis/devlog/1665565/apotheosis-devlog-2-interactions</guid><title>Apotheosis Devlog 2: Interactions</title><link>https://jaydenyounger.itch.io/apotheosis/devlog/1665565/apotheosis-devlog-2-interactions</link><pubDate>Thu, 17 Sep 2026 07:05:16 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwMDI1NzY0LmpwZw==/400x224%23c/6OC5fu.jpg"/><p>Interactions At a basic level, interactions in games are a form of communication between two objects. Object A sends a signal to Object B, and Object B executes logic based on its intended purpose. Ex...</p>]]></description></item><item><guid>https://jaydenyounger.itch.io/apotheosis/devlog/1658394/apotheosis-devlog-1-character-class-setup</guid><title>Apotheosis Devlog 1: Character Class Setup</title><link>https://jaydenyounger.itch.io/apotheosis/devlog/1658394/apotheosis-devlog-1-character-class-setup</link><pubDate>Thu, 10 Sep 2026 15:37:36 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5ODk3MTk5LnBuZw==/400x224%23c/lVuVzh.png"/><p>Unreal&#039;s character class basics &quot;A Character is designed for a vertically-oriented player representation that can walk, run, jump, fly, and swim through the world.&quot; - Unreal character class documentat...</p>]]></description></item></channel></rss>