<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>AEGIS Devlog - itch.io</title><link>https://jaydenyounger.itch.io/aegis</link><description>Bound by divine judgment</description><item><guid>https://jaydenyounger.itch.io/aegis/devlog/1482885/development-day-10</guid><title>Development: Day 10</title><link>https://jaydenyounger.itch.io/aegis/devlog/1482885/development-day-10</link><pubDate>Tue, 07 Apr 2026 07:46:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>We are almost done with the game; we have all and every system that we need for the Unlikely Collaborators game jam, and we will be spending the rest of the day 11 improving and adding more to the gam...</p>]]></description></item><item><guid>https://jaydenyounger.itch.io/aegis/devlog/1481529/development-day-8</guid><title>Development: Day 8</title><link>https://jaydenyounger.itch.io/aegis/devlog/1481529/development-day-8</link><pubDate>Mon, 06 Apr 2026 08:41:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>All major and minor gameplay systems have been completed. Work on the visual elements has also begun. The official level could not be included in this update due to significant merge issues...</p>]]></description></item><item><guid>https://jaydenyounger.itch.io/aegis/devlog/1481518/development-day-9</guid><title>Development: Day 9</title><link>https://jaydenyounger.itch.io/aegis/devlog/1481518/development-day-9</link><pubDate>Mon, 06 Apr 2026 08:34:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>We are refining and developing our main level, which the player will navigate. The only things we need to complete this project are finishing the level, animations, and our UI...</p>]]></description></item><item><guid>https://jaydenyounger.itch.io/aegis/devlog/1479681/development-day-7</guid><title>Development: Day 7</title><link>https://jaydenyounger.itch.io/aegis/devlog/1479681/development-day-7</link><pubDate>Sat, 04 Apr 2026 07:11:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>All game systems are in working order, and we are moving on to visual work and refinements...</p>]]></description></item><item><guid>https://jaydenyounger.itch.io/aegis/devlog/1478693/development-day-6</guid><title>Development: Day 6</title><link>https://jaydenyounger.itch.io/aegis/devlog/1478693/development-day-6</link><pubDate>Fri, 03 Apr 2026 06:15:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Nothing much has happened during day 5 due to classwork and other events, but today, we have all the base mechanics and systems, and we began doing improvements. The shield throw has been implemented...</p>]]></description></item><item><guid>https://jaydenyounger.itch.io/aegis/devlog/1474285/development-day-4</guid><title>Development: Day 4</title><link>https://jaydenyounger.itch.io/aegis/devlog/1474285/development-day-4</link><pubDate>Tue, 31 Mar 2026 03:13:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>We now have basic AI spawning at a given spawn point and basic game management. Enemies can die if HP hits 0 We have an AI system all set up and usable, right now they are just walking around the play...</p>]]></description></item><item><guid>https://jaydenyounger.itch.io/aegis/devlog/1473419/development-day-3</guid><title>Development: Day 3</title><link>https://jaydenyounger.itch.io/aegis/devlog/1473419/development-day-3</link><pubDate>Mon, 30 Mar 2026 06:04:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A lot has been done since day 2. Development Trace bug fix where we could not get the absolute last point when the last trace did not hit anything. Had to create a condition where if the trace did not...</p>]]></description></item><item><guid>https://jaydenyounger.itch.io/aegis/devlog/1472545/devlopement-day-2</guid><title>Devlopement: Day 2</title><link>https://jaydenyounger.itch.io/aegis/devlog/1472545/devlopement-day-2</link><pubDate>Sun, 29 Mar 2026 06:12:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Implemented dashing Improved movement Fixed shield pathing bugs by tracing the last impact point...</p>]]></description></item><item><guid>https://jaydenyounger.itch.io/aegis/devlog/1472542/development-day-1</guid><title>Development: Day 1</title><link>https://jaydenyounger.itch.io/aegis/devlog/1472542/development-day-1</link><pubDate>Sun, 29 Mar 2026 06:06:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Day 1 of development: - Created basic controllers Jump Moving around - Found a decent tracing method for the shield throw - Created the charging function for the shield throw...</p>]]></description></item></channel></rss>